The initial goal of the project was to learn how to generate patterns similar to those that I drew a few years ago with a graphite pencil on paper. I would just like to use this as the background behind the photo on my LinkedIn page.

Creating a flat static pattern generator turned out to be an easy task, and in the process of working on the project, I got a lot of additional ideas.

I used the generagated curves to create polygon boundaries based on them, then extruded them based on the area of the primitive changed through the ramp, then I did the same with the color. Experiments with the settings of the pattern generator have many interesting results.

In this project, I worked with different materials for rendering, but chose glass as the main material.

Then I set a goal to move the polygons in a spiral towards the center of the spiral and generate a non-repeating pattern throughout the timeline activity. The task of creating, deleting and moving a large number of polygons turned out to be not so simple and took quite a long time, but I achieved the desired result and actually learned a lot while working on this project.

It was a good experience in correcting overlapping polygons, accurate positioning and correct interpolation from frame to frame based on @Frame values.

This uses only For-loops to work of generate patterns, shapes, colorized, transparency level, area changing of the polygonal objects and is not a simulation.

There are no moving polygons in this reel and the settings of the pattern generator created a geometry by illuminating it with a light source, I got an interesting effect.