After I learned how to create sparks in scenes, I began to actively apply and improve the method of creating sparks. Tests while working on HDA simshot became an excellent practical basis for this. Most of these videos were created at different stages of work on the asset.

Some reels have low quality settings and low resolution (640x360) because they were created to quickly visualize the effects being created. I did not create complex scenes with high-quality picture and high resolution while working on this project. My main goal was to learn how to effectively control the effects, improve and optimize the simulation of sparks, and I achieved all the planned goals.

While working on the project, I collected and rendered several simple user scenarios of scenes that came to my mind, as an additional load during tests.

I also created settings to procedurally create and control glow effects with gradual fading in places where there was an intersection with the object. I have improved and optimized the settings for this effect in other projects, but the foundation was created during spark tests.