This is not the result of the finish of the training course, it is the result of the use of knowledge about working with liquids obtained during self-education. For this project I get a reference source similar to that used in one of the famous training courses was taken. I deliberately chose this reference image similar to the one used in some of the training courses, because I was able to find a lot of useful information on thematic forums when I had questions. I like working with particles, and I've done a lot of practical experiments to understand how it works in various scenarios. This project uses Flip, Whitewater, and Static solvers, POP VOP, Geo VOP, POP Wrangler, VDB, correct transform particles to geometry, shaders, etc.

During the work on the project, the skill of working with fluid simulations, creating various masks, working with particles and mesh was significantly improved.

It took quite a while to learn how to control a FLIP simulation with a lot of particles, but I really enjoyed working with liquids.
In this project, I got a useful and interesting experience working with cryptomat.

Tools: Houdini, Fusion, Substance Designer.